![]() ![]() It was always going to be the case that we brought back music from the first game. Ori and the Blind Forest (Original Soundtrack) by Gareth Coker Re-use of key themes, but interspersed with new additional secondary themes. This was handled in a few different ways. One of the main challenges when commencing Will of the Wisps was finding a way to take what people liked about the first soundtrack, but also advance it in a way that didn’t feel like the same game. Ori is not a new life in this game and the music overall was designed to reflect Ori having a greater sense of purpose, as opposed to the lighter and more reckless Ori from the first game. Will of the Wisps is heavier from the beginning, which reflects where Ori is in his life. Ori and the Blind Forest to me, has a naïve charm which can be extremely inviting and welcoming. When you combine this with the fact that the story has a darker tone, and that the gameplay is more combat-focused, it’s pretty clear that we didn’t just try to make Ori 1.5. One of the things I feel strongly is that the game itself evolved from Blind Forest to Will of the Wisps, but also the studio and the people making the game – including myself! The logic of experience: gameplay first, then musicĪs a result, the sequel feels very different. I listen to the music from the first game and there’s so many decisions I made then that I likely would not make now. The composer who wrote Ori music for Will of the Wisps is very different from the person who wrote the music for Blind Forest.
0 Comments
Leave a Reply. |